Blight: Survival – “action-horror roguelite” with 4-Player Co-Op

I hadn’t heard of Blight: Survival prior to the trailer, but having watched it, for better or worse I’m already very hyped about this project. My excitement stems from everything this game could be. I can envisage a path where the devs are able to make a big return on their investment, while players enjoy a well-maintained and patched game that improves over time, and offers replayability thanks to gradually evolving your character. There’s a possibility that the game is self-contained per session, which would be a huge shame. I’m imagining having a character, who you customise, and they have a level / XP which you play to improve.

Ideally, I’d like to get Monster Hunter / Elden Ring vibes from the gearing and character development, and Diablo vibes from the loot drops and gear. If that turns out to be the case, then Blight is going to be a big deal.

From YouTube:

Check out the five-minute gameplay reveal trailer for Blight: Survival, a third-person cinematic action-adventure survival game that its developers describe as an “action-horror roguelite” – with four-player co-op as well. A new blight is raising the dead, and you’ll use your choice of medieval weapons and warfare to stop it. Wishlist it on Steam.

A black screen displaying 360fov text.
Holy shit, if this has a huge loot table, and the gameplay loop involves being able to gradually improve your armor and weapons, maybe even modifications to armor/weapons and buffs to stats, along with perks … I’m sold, SO SOLD! A mode with silly perks like enemies that have a chance to explode on hit, or being able to see outlines of enemies in the distance, or super hero-like leaps and bringing your weapon crashing down, Thor Style… there’s so much potential for a game of this format. The graphics look great, so cosmetics would be awesome too…imagine being able to customize colour and features of your gear, like being able to add spikes of different sizes and shapes, chain mail, custom designs for the shields etc.. I’d be totally fine with elements of cosmetics being driven by microtransactions, maybe via Steam Workshope like Rust. Just so much potential for the dev to make a huge return on their investment, while having a very happy playerbase – but it all hinges on core gameplay being fun to play over and over again.
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The hype is already percolating upon release of this trailer; a teaser if ever you’ve seen one. New threads are popping up on the game’s Steam Discussions page, which reveals player’s hopes for the game:

A screenshot of a list of items with 360fov.

Fingers crossed Blight: Survival turns out to be the success story that it could potentially be!

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