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The Division 2: Dark Zones and PVP Detailed

By January 20, 2019 No Comments

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Ubisoft has detailed how Dark Zones and PvP will work in The Division 2.

Announced through Ubisoft’s official website, the Dark Zone is back – except this time, there are three distinct Dark Zones. In them, players will begin hunting enemy factions in unique neighborhoods of Washington, DC. However, players can go rogue and turn on their teammates in order to secure some powerful loot, should they choose to do so.

You can go rogue by breaking into locked chests or stealing the entirety of a Dark Zone drop, though this will reveal an indicator to former teammates that you’ve gone rogue, and you will be susceptible to their attacks. You can take out another player and become a “Disavowed Rogue,” making your red rogue icon more visible to other players. Keep killing fellow agents, and you’ll go “Manhunt Rogue,” which alerts all players to your presence, and a major bounty will be put on your head.

Once rogue, much of the loot you steal won’t be clean, meaning you can’t immediately equip or sell it. To clean this loot, you’ll have to reach a designated area to signal for an extraction helicopter, which you will protect until it flies away with your loot. This puts you in danger as former teammates attempt to stop you, but if you manage to protect the helicopter and secure the loot, you’ll be rewarded with particularly strong equipment. Some loot, however, will automatically be clean when you find it.

To clear your rogue status, you can let your timer expire after not performing rogue actions for a while, hack a Manhunt terminal, or keep doing shady rogue stuff until you unlock the Thieves’ Den. This is a secret area in each Dark Zone that gives players access to a special vendor with powerful items. Furthermore, reaching the Thieves’ Den wipes your rogue status, and lets you play as a normal player as if you didn’t just pillage and murder your way to riches.

Most Dark Zones will be normalized, meaning players with wildly different stats will be brought to a more narrow range. Though this balances most Dark Zone encounters, players who reach the endgame can enter Occupied Dark Zones, which removes normalization and requires players to invest in the best gear they can find. In Occupied Dark Zones, players can’t see who is and isn’t rogue, and friendly fire will always be enabled. On the flip side, these more dangerous Dark Zones hold even better loot.

Lastly, there’s an organized PvP mode called Conflict, where three custom-made maps and two modes set players up to take each other on using skill-based matchmaking. The two modes are Skirmish, a team deathmatch, and Domination, a king of the hill-style mode where you battle for control of strategic points. Conflict is also normalized, so skill will be more important than simply finding gear with exceptionally high stats.

For even more on The Division 2 and its Dark Zones, check out seven important changes that are coming to the game, and find out exactly when next month you can hop into The Division 2’s private beta.

Colin Stevens is a news writer for IGN, and you can just assume he’ll go rogue 24/7. Follow him on Twitter.



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